
BlastSim XR
with Vancouver Community College
Project Manager & Team Lead | 7 People | 4 Mon Cycle

Primary Role: Project Manager | Team Lead
BlastSim XR is a VR Sandblasting Simulation for industrial sandblasting training, providing VCC students with a scalable, immersive, and safe training environment for mastering sandblasting techniques.The goal is to bridge the gap in practical experience by offering realistic simulations where students can interact with instructors in a multiplayer setting, helping them build essential skills, improve their exam performance, and better prepare for the industrial workforce.
Duration: 01/2025– 04/2025
Team Size: 7 People
Engine: Unity
Achievements

Nominated and exhibited at the 2025 HarvardXR Conference, recognizing innovation and impact in extended reality learning solutions.
Key Responsibilities
I was the Project Manager and Team Lead for a cross-disciplinary team of 7 in the end-to-end development. The project was created from ideation to final delivery in response to stakeholder requirements, incorporating the full project life cycle within a 4-month timeline. Our team conducted two rounds of user testing to ensure usability, functionality, and client alignment.
These were some of my responsibilities:
-
Managed a cross-functional team of 7 developers, guiding the project from concept to delivery.
-
Created and communicated project schedules, sprint plans, product backlog and milestone roadmaps.
-
Managed sprint planning, daily standups, sprint reviews, and retrospectives; tracked progress, removed blockers, and implemented process improvements.
-
Maintained clear communication with stakeholders by delivering weekly updates, ensuring transparency on project status, timelines, risks, and deliverables.
-
Developed project documentation, including Team Charter, Project Charter, Meeting Minutes, and deliverables archive.
-
Organized 2 usability tests, analyzed feedback, and iterated on design to improve the final product.
-
Identified potential risks, developed contingency plans, and ensured team alignment with the scope.
-
Encouraged team collaboration, resolved teammate conflict, and supported new leads in their roles.
-
Coordinated the handoff of the completed, documented, and client-approved VR prototype, ensuring quality and readiness.
Lessons Learnt
This is my first time lead and attend a VR project
-
Make every task accountable to individuals. sssssMore deliberate and transparent task delegation after each sprint Creating clearer documentation on updated backlogs and task ownership
-
Be Flexible.
-
Dont hesitate to ask for help.
-
Behind the Scenes












