
BlastSim XR
with Vancouver Community College
BlastSim XR is a Virtual Reality (VR) Sandblasting Simulation for industrial sandblasting training, providing VCC students with a scalable, immersive, and safe training environment for mastering sandblasting techniques.
The goal is to bridge the gap in practical experience by offering realistic simulations where students can interact with instructors in a multiplayer setting, helping them build essential skills, improve their exam performance, and better prepare for the industrial workforce.
Timeline: 01/2025– 04/2025
Team Size: 7 People
Main Tools: Unity Blender Figma Miro
My Role
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Role: Project Manager & Team Lead
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Led cross-functional collaboration on user research, UI/UX design, and multiplayer integration, improving interactivity and educational effectiveness.
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Conducted iterative user testing to refine features and ensure alignment with real-world training needs.
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Delivered a functional prototype that was well-received by stakeholders, demonstrating strong potential for broader
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adoption in industrial training programs.

Achievement: Nominated and exhibited at 2025 HarvardXR Conference, recognizing innovation and impact in extended reality learning solutions.
How can we provide
hands-on practical sandblasting training in
a Scalable, Safe & Accessible way?

Solution Overview
The VR Sandblasting Simulation is compatible with Meta Quest 2 VR technology and is built using Unity to create a dynamic, realistic, and engaging sandblasting learning environment.

Project Timeline


Client Introduction
Vancouver Community College (VCC) is a public post-secondary institution in Vancouver, British Columbia, Canada. Established in 1965, it is one of the oldest community colleges in the province.
Known for its practical approach to education, VCC helps students gain real-world experience through work placements, co-op programs, and state-of-the-art training facilities. They offer a wide range of programs, including career training, academic upgrading, trades, health sciences, hospitality, business, and creative arts, with sandblasting being one of them.

Demo Video
Team Introduction
Achievement
Selected to showcase BlastSimXR at HarvardXR 2025 at Harvard University. As Project Manager, I led a cross-functional team through three months of development, representing the project alongside global innovators from Meta, Samsung, and more. This milestone highlights our team’s ability to deliver impactful XR solutions for industrial training and education.
